![]() The minute-to-minute gameplay still resembles the DS original quite a bit, but the new voiceovers, portraits, songs and music make what was once a great game into one that is nigh unto unforgettable. Much ballyhoo has been made by fans of the original for the redesigned characters and their portraits during dialog, but as a fan of the original myself, they really do add a lot of emotion to a game that already had it in spades. Next let's talk about how the game looks and sounds. The story, its ins and outs and all the hopping around is a masterclass in storytelling, and is one of the reasons I recommend the game so highly. The game's two stories are conducted and handled in a way that is beautiful, jaw-dropping and most of all intuitive, so that whole thing flows like a symphony. All it took was a little reading of the history of what had already happened and I was back on track in no time. In my 60+ hours of playtime before the end credits, I got stuck exactly once. At first, as I'm sure many of you are thinking, with so many balls in the air, it could be easy to get lost and have no idea how to progress. The hopping back and forth works so elegantly it almost makes the game by itself. By learning invisibility in timeline one, Stocke and his friends can effortlessly sneak away, whereas without it, certain death would be imminent. In the other timeline, Raynie, Marco and Stocke are hopelessly stuck in Granorg Castle. For example, in one timeline, Stocke does battle with an enemy who teaches him the art of invisibility. Accomplishing one goal in a timeline can directly affect the other, and vice versa. With it, Stocke has the ability to jump both backward and forward in the past, and this quickly creates two separate timelines. The White Chronicle is really the catalyst for the entire story. Early on in the story, Stocke acquires two comrades, Raynie and Marco, as well as a book called the White Chronicle. So the two nations are basically battling over what is left, and the conflict hasn't gone particularly well for either side. All this is set against a background of a world rapidly dying, turning into sand before its citizens' eyes. The story centers on Stocke, a soldier in the Allistel army, which is a years long war with the neighboring nation of Granorg. The only caveat is that I can't give too much away without ruining it, so forgive the vagueness I promise it is for your benefit. I'm going to start with the story for this one because it's as engaging, mature and memorable as any I can come up with from recent memory. It makes really no difference for the purposes of this review, but I thought it worth mentioning. Sure, everyone seems to have moved onto the Switch these days, but Radiant Historia is as good a reason to dust off the 3DS and prepare for the adventure of a lifetime.Īuthor's Note: Just as an FYI, I did play the original DS game through when it was first released, so I wasn't coming into this remake entirely fresh. With only one major flaw to speak of, this remake of the similarly excellent and woefully overlooked Nintendo DS RPG succeeds on so many different levels, it is almost enough to give a pass to the one aspect that drags the entire experience out of the sumo salt ring of immortality. ![]() finds a way." Anyhow, I really couldn't have picked a better game to come back from hiatus on than Radiant Historia for Nintendo's 3DS. Why the delay? I'll just go ahead and quote Jurassic Park here and say, "Life. This review, like a lot of my reviews as of late, is a bit behind the times.
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